# Joining Games & Earning XP

This guide explains different ways of gaining XP on the server.

# Overview

There are four main ways of earning XP:

  1. RPXP (transferred later as XP)
  2. Combat Training DTD
  3. DM Events
  4. Avrae Tutorial XP

# 1. RPXP

RPXP is separate from XP, but can be converted to XP after attending DM events. More info can be found below.

You can earn RPXP by roleplaying with other players for half an hour or more in a RP channel. It is the most reliable way to gain XP, as you can stack up RPXP outside events and convert it to XP after each DM event.

# RPXP Rules

# Active RP

RPXP can only be added for active RP. Players are required to interact with other player(s) in a meaningful and engaged way, such that a reasonable person could tell they are actively RPing (and not, say, sending a few words over the course of 3 hours to farm RPXP).

As a rule of thumb, there should be no more than ≈30 mins between your own messages in a normal- or fast-paced setting such as the #drunken-yeti-inn .

  • If the players involved are replying with long, multi-paragraph messages, some flexibility is allowed.

It is NOT considered active RP if a player's only contribution to a session is a few gestures or words, such as they take a sip from their mug or they nod in agreement.

  • If there are unreasonably large gaps of time between messages, Mods may rule that this is not considered active RP.

# Tracking & Logging

  • RPXP is tracked separately for each character you have.
  • If you are RPing more than one character at the same time, you can only gain RPXP for one of them during that period.
  • All changes to RPXP must be made in #xp-tracker
  • If you are in the middle of RPing, you don't need to use the 🛑 react when switching channels.

# DM Events & Redeeming

  • RPXP can be transferred to the character's XP total, only AFTER the character has completed a DM sanctioned event.
  • Transferring RPXP to XP after a DM event does not reset the weekly cap.
  • After attending a DM event, you must add any RPXP you have.
  • You cannot log and gain RPXP from DM Events.

# Misc.

  • If you forget to react to mark the start and end of the RP but it is still within 24 hours since it ended, you can still mark them and gain RPXP retroactively.
  • It is considered “cheating”, to add more RPXP than you should, add invalid RPXP, or add RPXP to your main XP tracker without a DM event, etc., and it results in the same consequences as any other cheating behaviors, according to its severity.

# Spar RP

You can spar (PvP) with other players in the snowhaven-arena or snowhaven-arena-2 for the same amount of RPXP as RPing. Arena is a safe place to fight, as death is not permanent due to the healing constructs being on stand-by. For any other PvP, please refer to section 2.4 of rules.

# Time Bubbled RP

The server runs in real time, but sometimes, real life stops a RP from being completed. You are allowed to pause to continue this RP in what we call a Time Bubble.

Time bubble RPs exist out of the server's time. You can still earn RPXP for them following the RPXP rules.

# Step By Step Guide for RPXP

# Gaining RPXP

  1. When you begin roleplaying, react to your first post with 🔰 :beginner: and get the person you are RPing with to react as well.

  2. When you stop roleplaying, react to your last post with 🛑 :stop: and get the person you are RPing with to react as well.

  3. Find out how long the RP session was. You can find your 🔰 and 🛑 messages posted to #rp-log .

  4. Log RPXP in #xp-tracker .

You can get RPXP for each half hour of active RP, rounded down.

!rpxp <hour> [message]

Example: !rpxp 1.5 "#the-library"

  1. Weekly RPXP Cap There is maximum RPXP you can gain each week (See the table below).

All RPXP counters reset at 12AM EST Monday. Run the following command in #xp-tracker at the start of each week to reset it.

!rpxp cap reset

RPXP Rate & Weekly Cap

The following table is how much RPXP per hour you can gain depending on your level. You can pull up this information by running !rpxp cap.

  • You can get RPXP for each half hour of active RP, rounded down.
Lv RPXP/hr Weekly Cap
1 30 300
2 40 400
3 50 500
4 60 600
5 80 800
6 100 1000
7 120 1200
8 140 1400
9 170 1700
10 200 2000
11 230 2300
12 260 2600
13 300 3000
14 340 3400
15 400 4000
16 460 4600
17 540 5400
18 620 6200
19 720 7200

Transferring RPXP to XP

See under DM Events section below.

RPXP Claim

If it has been 1 month since your character's last DM-sanctioned event, or since you imported your character, you can claim their RPXP as XP by submitting the form in Claims.

The 1-month timer resets once the claim is processed.

# 2. Combat Training DTD

Combat Training DTD provides a small amount of XP depending on success rate.

  1. Set up the Lifestyle

In order to do Downtime Days (DTD) activities, you must first pay the lifestyle cost.

Please check out the Lifestyle rules for more details and how to set up your lifestyle.

  1. Do the Combat Training

Note that combat training has a cost of 1gp per character level. This is automatically deducted from the coin purse when you use the !train alias.

In #dtd-automated-log , run the following command.

!train

The full explanation of Combat Training DTD can be found in Lifestyle rules, and the command description and argument options can be found by running !help train in #bot-dump . You can do 1 DTD per day, up to 5 per week.

  1. Log the XP

Go to #xp-tracker and log the XP

!dxp train <amount>

Some guild modules and aides may provide bonus to the combat training DTD. For more information, please refer to the pinned messages of each guild’s channel.

You cannot transfer RPXP to XP with combat training. This can only be done after the character has participated in a DM sanctioned event.

# 3. DM Events

You can gain XP by participating in DM events. A DM event, or a DM sanctioned event is an event that is overseen by a DM (Dungeon Master), or AM (Arena Master). Below are the types of DM events on this server, roughly in order of frequency.

For how to sign up for DM events, please refer to “Signing up for DM events” in What's Next?

# Arena / Pit Fights / Hunts

  • Run by DMs and AMs
  • Sign-ups in advance
  • 4-6 players chosen by DM/AM
  • Duration is usually up to around 2 hours. There may be additional RP portion afterwards, depending on the game.
  • Arena fights have no risk of death, thanks to the healing constructs. There is risk of death for pit fights and hunts.
  • Participants are expected to pay full attention for the duration of the fight. While it is not against the rules to pass time when it is not their turn doing something else IRL, they are expected to promptly reply on their turn. If they are distracted to the point they are unaware of what is going on and need constant explanation on the setting, or take more than 5 minutes on their turn, DM/AMs have the right to skip their turn or report them for desertion.

# Bounties

  • One shot style quests with self-contained plot
  • Takes place in a DM channel
  • Run by DMs, including Trainee DMs
  • Sign-ups in advance
  • 4-6 players chosen by DM
  • Duration is usually 4-6 hours long, but may vary depending on the bounty
  • Participants are expected to pay full attention and post consistently. They are permitted to leave to take care of small tasks such as eating or cooking, but this should not take more than 30 minutes. Any longer and the DM can report them for deserting.

# Mass Combats

  • One shot style that can be spread over two sessions
  • Sign-ups in advance
  • Dozens of players split into groups, chosen by DM
  • Massive initiative
  • Has higher tendency of having lore relevancy
  • Duration is very long (7 hours minimum)
  • Players are expected to be moderately aware of battlefield changes, work as a team and do their turns quickly (within 3 minutes)

# Tower Fights

  • Single Combat Encounter
  • Takes place in #the-tower
  • Run by DMs and AM
  • Sign-ups in advance
  • 4-5 players chosen by DM/AM
  • Duration is usually 2-3 hours
  • It is up to DM/AM whether the game has spectators.
  • Participants are expected to pay full attention for the duration of the fight. While it is not against the rules to pass time when it is not their turn doing something else IRL, they are expected to promptly reply on their turn. If they are distracted to the point they are unaware of what is going on and need constant explanation on the setting, or take more than 5 minutes on their turn, DM/AMs have the right to skip their turn or report them for desertion.

# Random Encounters

  • Random events with varying themes where an inciting event happens
  • Pops up in RP channels
  • Run by DMs or NPC Masters.
  • Does not require sign-ups in advance
  • Does not have a player cap and just involves whoever is in that channel at that time. However, please do not metagame and have your character magically appear there for no reason.
  • Participants are not expected to commit to full duration
  • Duration is usually 2 hours

# Special Events

  • Commemorates an IRL holiday or special occasion, like the server anniversary
  • Announced in #world-events , take the Event Ping role #roles to be alerted
  • Takes place in RP channels
  • Run by NPC Masters
  • Does not require sign up in advance
  • Does not have player or level cap
  • Are preceded by a server wide announcement
  • They don't usually grant XP, but if it includes combat, it will
  • Participants are able to drop in and out
  • Individual interactions last from 1-2 hours; the event itself can last for a few weeks

# Long-running Bounties (Play-By-Post / PBP)

  • Longer running questlines with heavier emphasis on plot
  • Takes place in a DM channel
  • Run by DMs
  • Rare and only pops up once every few months
  • Sign-ups in advance
  • 4-6 players chosen by DM
  • Duration usually spans a few weeks.
  • Once the character joins, they are subject to a condition known as Questlock (QL), where they are unable to roleplay in Snowhaven, do Downtime, and participate in any bounties, fights, and events unless explicitly stated otherwise.
  • During the course of the campaign, participants are expected to send a message every few hours instead of a sit down session. The expectation of activity frequency varies from DM to DM, but in general do not keep the party waiting and inform them if real life events hinders activity.

# Transferring RPXP to XP after DM events

After attending a DM event, RPXP is transferred to XP when you run the following command in #xp-tracker .

!dxp game <amount> <source>

Example: !dxp game 100 "Pit Fight: The Pitmaster Returns 2022-02-25"

Reminder: This does not reset the weekly cap.

# 4. Avrae Tutorial XP

You can earn a fixed amount of XP by sparring with other players in one of the Arena channels or threads. This Avrae Tutorial XP (ATXP) is meant to encourage sparring among new players to learn Avrae commands, and is enough for a new character to reach Level 2 without DM events.

# Avrae Tutorial XP (ATXP) Rules

# Active RP

  • ATXP can only be redeemed for active spars between players. These spars should use Avrae's initiative tracker and involve multiple attacks, skill checks, etc.
    • It is considered cheating to redeem ATXP when you've only sent 2 messages, for example.
  • You must spar for at least half an hour in one of the Arena channels or threads.

# Tracking and Logging

  • ATXP is tracked separately for each character you have. You can claim a maximum of 3 hours of ATXP in total, per character.
  • If you are RPing more than one character at the same time, you can only gain ATXP for one of them during that period.
  • All modification of XP must be made in <#531014104098537481>.
  • You can gain ATXP and RPXP from the same RP session.
  • You cannot log and gain ATXP from DM Events.

# Misc.

  • If you forget the reactions to mark the beginning and end of the RP, you can still mark them afterwards and gain the ATXP retroactively, as long as it is within 24 hours since you ended the RP.
  • It is considered “cheating” to add more XP than you should, add invalid XP, etc., and it results in the same consequences as any other cheating behaviors, according to its severity.

# Step By Step Guide for Avrae Tutorial XP

# Gaining Avrae Tutorial XP

  1. When you begin your spar RP in one of the Arenas, react to your first post with 🔰 :beginner: and get the person you are RPing with to react as well.

  2. When you stop roleplaying, react to your last post with 🛑 :stop: and get the person you are RPing with to react as well.

  3. Find out how long the RP session was. You can find your 🔰 and 🛑 messages posted to #rp-log .

  4. Log the Avrae Tutorial XP in #xp-tracker .

  • You can earn XP for each half hour of sparring, rounded down.
!dxp tutorial [time]h

Example: !dxp tutorial 1.5h

You can then log your RPXP, following the command in Step By Step Guide for RPXP above.