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Special Spells
Some spells produce effects that last over a period of time or majorly impact the world, such as Magnificent Mansion, Magic Mouth, Teleportation Circle, etc. A select number of these spells can be used in RP channels as long as they’re logged in #spell-effects-log , while others can only be cast while in games. As long as the spell has an effect duration of 24 hours or more, it should be logged.
Please note that the casting of these spells must still obey server PVP rules and not affect the general population. Misuse of spells, especially to harm other PCs/NPCs, will not be tolerated and will be retconned. Note that just because an NPC Master or Mod does not immediately step in to retcon it, does not mean that such instances will not be eventually reported and retconned.
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Spells Requiring Repeated Castings (e.g. Teleportation Circle)
- You need to post once per week that the spell is being cast daily. This can be done in a thread created from the original post.
- If you participate in a game that involves leaving Snowhaven for more than a day and the spell requires being cast in the same location daily, then the effect fades and you will need to start over with a new log. It is up to you to check with the DM whether or not this will be the case.
- You may post a log during questlock if the game takes place over less than one in-game day.
- Using a spell slot reserved for daily casting in a game is considered cheating, and may be punished.
- If you go on hiatus, your character is treated as continuing to cast any relevant spells, as long as they are not roleplayed as having left Snowhaven.
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Casting Spells from Items
Spells cast from magic items that store spells such as Ring of Spell Storing and Spell Gems must also be logged.
Below is a non-exhaustive list of common spells that should be logged here as well as applicable changes to fit the server. If unsure, enquire in #rulings-questions
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Mounts and Familiars
Casting must specify what form the summon takes. Spells must be recast if the form is changed.
- Find Familiar
- Find Greater Steed
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Transportation outside Snowhaven
- Teleportation circle (5th): Sigils for other locations can only be learnt while in games. For the two sequences, they would know one to the Snowhaven temple, and one other location of your choice.
- Transport via plants (6th)
- Teleport (7th): "Must be known" is defined as Snowhaven. Unless roleplayed as a hiatus, cannot be used to teleport out of Snowhaven in RP channels.
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Dwellings
- Leomund's Tiny Hut (3rd) 50% off Poor Lifestyle
- Galder's Tower (3rd): 50% off Comfortable Lifestyle
- Magnificent Mansion (7th): Free Comfortable Lifestyle
- Demiplane (8th): 50% off Modest Lifestyle
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Others
- Arcane Lock (2nd)
- Glyph of Warding (3rd)
- Galder's Speedy Courier (4th)
- Awaken (5th)
- Mass Suggestion (6th)
- Wish (9th)
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Can only be cast while in games
How these spells are handled, if they are allowed, is up to individual DM’s discretion. Although please do not be unreasonable and attempt to cast spells unrelated to your quest at hand.
- Commune with Nature (5th)
- Contact Other Plane (5th)
- Legend Lore (5th)
- Scrying (5th)
- Planar Ally (6th)
- Plane Shift (7th)
- Temple of the Gods (7th)
- Mighty Fortress (8th)
- Astral Projection (9th)
- Gate (9th)
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Requires logging in
#npc-registry
- Sending (3rd): Log only if communicating with NPC
- Divination (4th)
- Commune (5th)
Name of Caster:
Caster's Character Details (Race Class Level):
Spell Name:
Level of Spell:
Purpose of Spell:
Location of Casting:
Link to Casting:
Component Purchase Link (Costly Components):
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RoSS Summon Conversion
Read the original announcement here. Rules have been copied below.
- The companion must have been summoned prior to the errata (2023-05-30).
- The companion will be converted into a mundane pet or mount with the same statblock.
- The companion will be for RP purposes only, i.e. may not be brought into DM events.
- The companion becomes subject to Pet Rules , including weekly upkeep costs appropriate for their size, beginning the first lifestyle week after the conversion takes effect.
The conversion takes effect as soon as the following form is submitted; no further approval is necessary.
RoSS Summon Conversion Form
**Name of Caster:**
**Caster's Character Details (Race Class Level):**
**Spell Name:**
**Companion Form and Size:**
**Link to Casting (Must be before 2023-05-30):**
**Component Purchase Link (Costly Components):**