# Common FAQ

This page is for commonly asked questions.

Due to the complexity of D&D, the age of the server, and the general number of rulings that have been made to standardize procedures across the server, there are a lot of channels.

Most channels will be necessary at one point, but you can (and should) only read those that are relevant to you as you progress through the server. Let's see if we can help you out!

Welcome to DnD World! We are text-only D&D 5e server with a homebrew world setting. You can find out more about the server and the world in About Us.

General Conduct of this server is in place to ensure the pleasant experience of the members in a large server. You can find them in Rules.

You do not have access to the rest of the server until you import your first character. For that, please visit Start Here and follow the steps there. If you are new to D&D, New to D&D has a step-by-step guide to help you through the character creation process.

If you have any questions, we have a few question channels depending on what your question is about! This page has commonly asked questions listed, and your question might already be answered here.

#server-questions is the default place for most questions. Specific questions for D&D rulings visit #rulings-questions , and if your question is about bot commands, first check #avrae-commands to see if the information can be found there, otherwise ask for help in #bot-help-request .

Once you make your character and import it to #character-sheets , you will be able to see the rest of the server. Head over to Start Here for the guide. If you are new to D&D, follow the step-by-step guide in New to D&D!

The steps are outlined in Start Here. If you are new to DnD and unfamiliar with the character creation process, New to D&D is for you!

If you'd like to ask for general advice from fellow players, or brainstorm character ideas, #character-idea-discussion is a great place to do so!

What official, homebrew, and UA sources and content we allow can be found in Character Creation Rules.

You have an option to ask for a review of your character sheet in #review-request , but it is not required.

#server-questions is where you can ask all server-related questions.

If you have a question about a specific topic, please take a look at "Guides and Q&A Channels by Topic" Section in #channel-guide

Once you have your character imported in #character-sheets , you will see all RP channels under various categories. A common way of introducing your character is to describe their first entrance to Snowhaven in #gates .

#drunken-yeti-tavern is open for anyone to walk in and start RPing. It's a great place for your characters to meet and hang out with other characters. For other channels, if there is an ongoing RP, it is a good etiquette to ask first in the ooc channel of the category whether you can join in.

You can also make a post in #rp-board , if you'd like to find other players who would like to RP together in one of many RP channels.

Please make sure to follow Roleplay Rules for your RPs! You can earn RPXP when you are interacting with other characters. To learn more about this, please checkout "RPXP" sections in What's Next? and Joining Games. The RPXPs and XPs need to be logged in #xp-tracker .

The games are posted in #bounty-board and #arena-board . We don't have any particular schedule, because the games are run by our team of volunteer DMs at times when they are available.

To learn more about all types of available games on this server, please visit "DM Events" section in Joining Games. For instruction on how to join them, visit "Signing up for DM events" section of What's Next?.

We use Lifestyle and Downtime Days (DTD) system. You can find the rules and guides in Lifestyle and DTD Rules. All relevant channels can be found under the Downtime and Lifestyle category. With this system you can find an odd job for day-to-day earnings, or a part-time work for a more consistent pay. There are many more options! If you still have questions after reading the guide, ask for help in #dtd-ls-discussion .

You might also like to check out the guilds under Guilds category. Guilds are managed by players, and each guild may have different requirements for becoming a member. With a guild membership you get additional options and bonuses for various DTDs.

In DnD World, the games happen when our volunteer DMs have time and capacity. This leaves the players plenty of time for all sorts of other activities to further your experience. We encourage you to take advantage of these options and explore all the server has to offer! Here are some examples:

Chat in OOC channels

Check out the channels under the OOC category, as well as Topical Interests.

Roleplay with other characters

#rp-board is there for you to arrange the roleplays. Take a look at "Where can I RP?", "How do I start RPing?" section above for more details.

Do DTD

Downtime Day (DTD) activities are how your characters can make money, gain extra experience points, or heal injuries. Check out "How can my character make money?" section above for more details.

Join a Guild

You can see the list of available guilds under the Guilds category. They are all player managed, and the requirements of joining a guild vary. Check their pinned messages for such requirements or inquire with their leader if they don't specify any.

Request NPC encounters Check out #npc-registry to learn how to request NPC encounters.

This role is automatically assigned by the bot after you have sent a few thousand messages.

This server could not be possible without the time and care put in by our volunteering staff members. You can contribute to the server in many ways by joining the team. For more information, please check out #staff-roles .

There are plenty of other ways you can contribute. You can make server-wide improvement suggestions in #server-suggestions , or join the discussion for the suggestions in #suggestion-discussion . Please keep in mind, implementing the suggestions may take time and upvotes alone do not mean it will be approved.

We also have a feedback form for reporting errors such as typos, outdated information, or any missing information that needs to be documented.

# Common FAQ for Character Creation

These are some of the more frequently asked questions we gathered over the years.

No, unless your background specifies having one. You can later purchase one in from the market in the #market-district .

Boomerangs are classified as exotic weapons on the server, and are not eligible as starting equipment. You can purchase them separately through the Market Doc .

For your patron, they are unnamed unless they can be found in the existing lore.

As a player, you can define your patron as long as they are not lore-breaking or lore-defining. For example, you cannot replace or create powerful devils, celestials, etc. They cannot interact with your character physically, unless propagated by a DM.

No.

If your character is from Icris, they might have fought in the Taffetan War. You can read more about the war’s progress by heading to #lore , typing in:lore taffeta in your search bar and sorting by Oldest first.

If your character is from Eo, they might have fought in the Time of Darkness. You can read more about it here

God of Knowledge, Cheong created the first warforged during the last Great War. However, his original blueprints were lost when the Labyrinth collapsed. Now, most modern warforged are replications made by powerful artificers. As such, not all warforged need to be built for war.

Yes

Wild Shape specifies that you can turn into "a beast that you have seen before". You may decide what kind of animals you've seen based on what makes sense for your backstory, and choosing from any sources allowed as per Character Creation Rules. Here are some noteworthy specifications:

  • Dinosaur: Dinosaurs only exist in the Pelgara Archipelago on the continent of Eo. Hence, your character must have originated from there or previously traveled there.
  • Some beasts are not native to Icris (for example creatures from supplementary adventures like Tome of Annihilation), hence you would not have seen them before. If you later see them in-game, then you might be able to transform into them at your respective DMs' discretion.
  • Attempting to transform into an awakened animal results in you transforming into the non-awakened version of the animal.

Any infusions that are not your own are considered as prebuffs in the context of DM events. The DM of an event has the final say in whether such prebuff is allowed in their game.

Any longterm recipient of an infusion needs to be of a character level equivalent to an artificer's level that would have the infusion.

Customizing your Origin allows you to do any and all of the following things at character creation:

  1. Change the Ability Score Increases given by your race. You can take these and assign them to any other stats that you want. For example, if your race normally gives +2 Dexterity and +1 Wisdom, you can instead make that +2 Charisma and +1 Strength. The split of your Ability Score Increases must remain the same though, so you can't, for instance, combine a +2 and a +1 into a +3, and also can't split up a +2 into two +1s.

  2. Change the languages learned from your race. You can take any of the languages your race normally knows, and replace them with different ones from this list:

Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, Undercommon
  1. Change proficiencies gained from your race. You can replace certain proficiencies your race grants, such as skills, tools, or weapons, with certain different ones, as seen below:
Original Replacement
Skill Skill
Simple weapon or tool Simple weapon or tool
Martial weapon or armor Simple/martial weapon or tool

Yes, that means you can't swap an armor proficiency for a different armor proficiency.

Weapon Type How to Create? Properties Proficient? Counts as magical?*
Hex Warrior Weapon Ritual while touching weapon, after long rest Any without Two-Handed You must have proficiency already
Created Pact Weapon Action, while a hand is empty Any melee (can be changed each time you summon) While you wield it
Pact Magic Weapon Ritual while holding magic weapon, after 1 hour (short rest) Any, except artifacts and sentient weapons If you have proficiency (as magic weapon)
Additional Features Charisma modifier?† Can summon and dismiss?‡
Hex Warrior only
Pact of the Blade only
Hex Warrior + Pact of the Blade ⹋ (except Hex Warrior weapon)

* Counts as magical for the purpose of overcoming magical resistance or immunity against nonmagical attacks and damage
† Can use Charisma modifier for the attack and damage rolls
‡ Can summon as an action and dismiss at-will
⹋ As a reminder, if you have both features, you can have a Hex Weapon separate from your Pact Weapon. Your Pact Weapon always benefits from your Hex Warrior feature (being able to use your charisma modifier for attack and damage), but your Hex Weapon does not benefit from your Pact of the Blade features if it is not your Pact Weapon.
Improved Pact Weapon: Pact Weapon becomes a spellcasting focus and a +1 weapon (unless it already has that bonus), and can be a melee weapon or a shortbow, longbow, light crossbow, or heavy crossbow.