#
Employment
Remember to set up your Lifestyle before running DTDs!
It is optional, but if you would like to do DTD, you have to pay Lifestyle.
Be sure to follow the DTD Rules when running DTDs too.
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Job Interview Checks
Once you have found an employer for Part-Time Work DTD, or High-Risk Work DTD, you will be asked to make job interview checks in the #dtd-results post.
- Job Interviews do not use DTD points.
- You can make one interview check per day, and you may have up to 3 interviews per employer.
Post the following form in #dtd-manual-log .
JOB INTERVIEW CHECK
Interview opportunity: [1/3, 2/3, or 3/3]
Character Name:
Lifestyle:
Employer/Place of Work:
Check: [check(s) requested]
Rolled: [result(s)]
RP: [describe how you are trying to impress your new boss!]
- Make the requested skill/tool check roll(s) after the form. Feel free to adjust the description of the RP accordingly.
!check [skill check(s) requested]
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Tool Checks
- In order to use the tool, you must own the tool. Please refer to the Snowhaven Market doc for the details.
- Make sure you add your tool proficiencies with
!tool
command.
Examples:
!tool pro "Mason's Tools"
to add proficiency!tool exp "Thieves' Tools"
to add expertise
For the full help text, use !help tool
in
#bot-dump
Tool Check Example:
!tool "Carpenter's Tools" "STR"
Alchemist's Supplies INT / WIS
Brewer's Supplies INT / WIS
Calligrapher's Supplies DEX / WIS
Carpenter's Tools STR / DEX
Cartographer's Tools INT / WIS
Cobbler's Tools DEX / INT
Cook's Utensils DEX / WIS
Disguise Kit DEX / CHA
Forgery Kit DEX / CHA
Glassblower's Tools DEX / INT
Herbalism Kit INT / WIS
Jeweler's Tools INT / CHA
Leatherworker's Tools DEX / INT
Mason's Tools STR / DEX
Musical instrument
"[Instrument Name]" DEX / CHA
Painter's Supplies DEX / CHA
Poisoner's Tools INT / WIS
Potter's Tools DEX / WIS
Smith's Tools STR / DEX
Thieves' Tools DEX / INT
Tinker's Tools DEX / INT
Weaver's Tools DEX / CHA
Woodcarver's tools DEX / WIS
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Part-Time Work (PTW) 💰
A part time job offers the promise of modest but consistent pay.
- In order to do the Part-Time Work DTD, you need to first find the employer using Find DTD.
- The starting wage for all PTW is 4gp per day. You still get paid whether or not you pass the check, unless the output states otherwise.
- If you are using a tool for PTW, make sure to set up the proficiency with
!tool
alias. You can find the information underTool Checks
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Raises and Pay Cuts
If you consistently perform well at your job with successful checks, you may be given a raise. Likewise, failing the checks may result in a pay cut. If your pay drops to zero or you fail five checks in a week, you are fired and need to find a new job.
The maximum wage per day with PTW is 6gp. Successful checks for a full week gives a one time bonus of extra 5gp.
In #dtd-automated-log :
!ptw <employer> <wage> <skill> [arguments]
For the full help text, use !help ptw
in
#bot-dump
.
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High-Risk Work (HRW) 💰
"High risk, high reward."
Some jobs, such as working for the local militia as a guard, involve risks. These jobs require multiple skills and come with a risk of injury for each failed check. However, they pay more, and are more forgiving when things go wrong.
- In order to do the High-Risk Work DTD, you need to first find the employer using Find DTD.
- The starting wage for all HRW is 6gp per day. You still get paid whether or not you pass the check, unless the output states otherwise.
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Raises and Pay Cuts
If you consistently perform well at your job with successful checks, you may be given a raise. The maximum wage per day with HRW is 10gp.
Failing checks may result in a pay cut, or you may get fired. You can find out the details in the output of the
hrw
command.
In #dtd-automated-log :
!hrw <employer> <check 1> <check 2> <check 3> [arguments]
For the full help text, use !help hrw
in
#bot-dump
.
Example:
!hrw "Guard Barracks" "Perception" "Athletics" "Acrobatics"