# Consequences

”High risk, high reward. High reward? High risk!”

Some of the DTDs come with consequences, such as injury, infamy points, and/or fine.

# Injuries

Injuries that go beyond simple flesh wounds are more difficult to heal than a simple health restoring spell or potion.

While you have an injury, you will be hindered in some way. You may look up the effect of an injury with following command in #bot-dump :

!hb injury <name>

Example: !hb injury “fractured ankle” (Use quotes around multi-word arguments)

Recovery Points 75

Description
Your ankle has been splinted and you are forced to move more slowly. Your movement speed is halved. Dis on acro.

If the injury you gained is unsuitable for the character’s body type, reflavor if possible. When in doubt, ask in #dtd-ls-discussion .

Each injury requires a different amount of Recovery Points (RP).

Injury            Recovery Point (RP)

Slipped Disc             90
Fractured hip            90
Fractured ankle          75
Fractured rib            75

Fractured wrist          75
Concussion               60
Black eye/eye injury     45
Infected wound           45

# Injury Recovery Basics

  1. When you gain an injury from an automated DTD, the injury is added to the character automatically. You can check the current injuries by running the following.
!injury

In case you need to manually add the injuries, use !injury add "<injury name>"

Example: !injury add "Fractured ankle"

  1. As a representation of the course of natural recovery, each day (server time) you roll a Constitution Saving throw. This is automated by running the following command in #dtd-injury-recovery-log .
!injury recover
  • The injury is automatically removed from your character when the Recovery Point is reached.
  • If a character is affected by multiple injuries, you recover one injury at a time. If the accumulated RP (Recovery Point) exceeds the first injury's required RP, it is automatically carried over to the next injury.
  • Because this represents the course of natural recovery, you may roll for any missed days after-the-fact. Please make sure that any penalty from the injuries were properly applied in any DM events or DTDs during the time.

# Injury Recovery by Spell

!injury remove all -note "(Link to the post in #spell-effects-log)"

# Injury Recovery at Healer’s Guild

  • If a guild has the type “Healer”, the members of the guild may perform the Recover Injury DTD to cure one injury of a character.
  • The guild member must run the following command in #dtd-automated-log .
!guild healer <Patient's Name> <Injury>
!injury remove "<name of the injury>" -note "(Link to the post in #dtd-automated-log)"

# Bonuses to Injury Recovery

There are a few things you can do to help with the injury recovery.

# Rest and Recovery (R&R) DTD

You decide to take a full day off and rest.

  • This uses 1 DTD point (you are resting!), and grants you advantage for the injury recovery Constitution save.
  • In #dtd-automated-log :
!R&R

Then in #dtd-injury-recovery-log :

!injury recover -adv -note "Adv from R&R"

# Seeking Medical Help

  • You can use Find DTD to find a doctor.
  • If you successfully find a doctor, you can add +10 to your Constitution saves each day until the injury is recovered. This is effective for only one injury, which means you need to find a doctor again to gain the bonus for additional injuries.
  • In #dtd-injury-recovery-log :
!injury recover -b 10 -note "Bonus from Medical Help"

# Forage for Herbs

By searching the edges of the forest around town, various herbs and other natural remedies can be obtained.

!forage <skill>
  • For members of guilds with the Garden module, use !forage Garden -note "Name of the Guild" to handle the auto-success.
  • If the result is a success, you can add +10 to your Constitution saves each day until the injury is recovered. This is effective for only one injury, which means you need to do Forage for Herbs DTD again to gain the bonus for additional injuries.

  • In #dtd-injury-recovery-log :

!injury recover -b 10 -note “bonus from Forage for Herbs”

# Consequences of Crime

See the Infamy & PvP document for a description of Infamy and list of punishments for crimes committed in Snowhaven. The sections below describe how to log these consequences.

# Infamy Points (IP)

Some DTD activities are considered crime or illegal, and there is a chance that you get caught in action and receive a number of Infamy Points (IP).

When the DTD results indicate receiving IP, log it in #infamy-log following the instructions in the channel pin.

# Community Service

As a consequence of committing a crime, you may be assigned to perform community services. You will be pinged by a staff member if this is required.

During this time, you need to perform at least 2 community services per week, otherwise you may find yourself facing additional penalties.

!CSDTD
!CS <number of days required>

# Snowhaven's Settlement Service

This DTD is for people who have fines they can't pay off. Until the fines are paid, the character is locked into this DTD alone (It will be made clear to you by the mods if you need this DTD).

  • Each day you perform this DTD reduces your fine by 5gp.
  • Post the following form in #dtd-manual-log each day.
Snowhaven Settlement Service DTD

Character:

Total gold owed:
Gold repaid today: 5gp
Remaining balance:
  • Right after the form, deduct 1 DTD point representing the day spent for the service.
!cc dtd -1