# Stat Rolling

# Rolling for Stats

  • Use !rollstats to roll. All rolls generated by other aliases are not valid.
  • You can arrange the rolled stats into ability scores in any order.
  • You can only roll stats for character slots you have available. Any excess stats rolled in #official-character-rolls will be deleted.

# Rolling for Gold

  • Use !rollgold <character class> -name <character name>
    e.g. !rollgold bard -name Lana
  • You need to put quotes " " around multi-word arguments.
  • !rollgold to pull up the "Starting Wealth By Class" table.
Class Roll
Artificer 5d4 x 10 gp
Barbarian 2d4 x 10 gp
Bard 5d4 x 10 gp
Blood Hunter 4d4 x 10 gp
Cleric 5d4 x 10 gp
Druid 2d4 x 10 gp
Fighter 5d4 x 10 gp
Monk 5d4 gp
Paladin 5d4 x 10 gp
Ranger 5d4 x 10 gp
Rogue 4d4 x 10 gp
Sorcerer 3d4 x 10 gp
Warlock 4d4 x 10 gp
Wizard 4d4 x 10 gp
Cardmaster 4d4 x 10 gp
Spellsword 5d4 x 10 gp
Witch Doctor 2d4 x 10 gp

# Rolling for HP

  • Indicate that you are rolling for HP using this format:
    !r d# [Character Name] Level # HP
    e.g. !r d6 Rand Level 6 HP

# Note on HP

  • At Level 1
    You take the highest-possible roll of your Hit Die + your Constitution modifier.

  • Beyond 1st Level
    + Each time you gain a level, you gain 1 additional Hit Die from your class.
    + For each level, you can choose to either roll this new hit die or use the "fixed value" shown in your class entry, then add your constitution modifier.